Advanced Cybernetic Infiltration Suit (ACIS)
The Federation possesses two infiltration suits already, the Cybernetic Infiltration Suit which is an evolved form of the EX-2 CCIS (Combat Cloak Infiltration Suit) and the Chameleon Mk II armour. The latter most of those suits doesn't use a true cloak though that isn't to say the suit isn't useful, not at all, but there will be times when a device capable of true cloaking will surpass mere holograms (OOC: Plus, I tend to treat the chameleon as the army's toy while the CIS and EX-2 favor more the ISIS. )
Anyways, it's been several years since the CIS has seen any upgrades and while some might argue that there's nothing to improve upon, I beg to differ. For instance, while the cloak allows the wearer to see his/her surroundings, it's never actually stated if the wearer can see him/herself or how the objects the wearer carries is rendered invisible. From numerous readings, I can infer that, for the case of the EX-2, the cloak is a field, or a bubble, that obscures anything from being seen inside this bubble. The same could be said for the CIS which doesn't really detail how the cloak works insofar as the field itself.
This project intends to make the cloak more sophisticated and useful for future operatives and also serve to completely replace the EX-2 and it's potentially debilitating mental degradation effects. (OOC: actually, it's never revealed if this problem was solved with the CIS... Darnit, can someone get MadCat back to elaborate on that?!?)
Following the same design principles found in the CIS, and I quote:
Once again, it's never stated that the wearer is actually able to see his or her limbs and gear (or even themselves) when the cloak is activated. Assuming they can't (and let's make that assumption valid unless evidence exists otherwise), than manipulation of objects could potentially be difficult unless the wearer has a very good spatial visualization. Assuming that ISIS agents do have this, there still exists the possibility of misjudging something simply due to the lack of a visual confirmation as to where their hand, or tool, is in terms of space-time.The suit will also have a vein-like system of mico-fibre optic wires, which are connected to certain points of the wearer's nervous system. The wires connect to a neural network system in the helmet. The helmet is constructed out of ultra-lightweight durasteel. It covers the entire head and face, upon which there is a single optic reciever, which features an analysis program similar to the glasses of an ISS agent. The optic reciever unit provides the wearer of the helmet with constant data outreads, and the wearer can control the zoom of the view, and also switch between various vision modes including infared and night-vision, with a tongue-controlled switch inside the helmet. The helmet also houses an interior microcomputer which is connected to the wiring system in the suit. Every five seconds, the computer system collects data from the wires connected to the wearer's nervous system, and reports any problems, such as internal bleeding, which the wearer would normally not be conscious of. This feedback system between the suit's wire system and the helmet computer is what truly sets the Cybernetic Infiltration Suit apart from past non-cybernetic models.
To counteract this, the fiber optic sensor network tied to the helmet HUD will now provide a holographic overlay for the wearer, revealing to the wearer, and the wearer only, the location of their limbs through a visual representation. This will help tremendously with spatial recognition.
Another potential problem (OOC: Slash uncertainty) exists with the way the cloaking field is emitted and the shape it takes to conceal both the wearer and his or her weapons, equipment and gear. Assuming it is a bubble, the power draw could potentially be reduced by making the cloaking field more form fitting (and could cut down on other potential problems like if the agent walks past a stylus on the ground which makes it appear to vanish and reappear). In order to conceal the weapons, rather than design all new weapons, the suit itself already contains the answer in the form of the sensors on it. Additional sensors are added for the suit's new, modernized computer which can easily handle the additional input (OOC: Assuming Moore's Law is universal )
With the power savings and modern tech, the last piece of tech to be added to this suit is a personal shield generator. This armour favors flexibility over durability and the cloak itself could be knocked out by a lucky shot so a small personal shield is included which gives the wearer a 1 SBD shield (which is good for about 10 shots). It's rechargeable (as is the cloaking device) via the energy generated through the wearer's motions.
Speaking of recharging: the original cloak was good for an 8 hour charge before it had to be recharged which had to be done before the mission (implying an internal, non-easily removed powercell). This armour incorporates the same KEGS (Kinetic Energy Generation System) as found in the CAMOLEON Mk.II Armor System. While the power generation is still very small, it will prolong the life of the cloak slightly and be able to convert some of the wearer's movements into stored energy when the cloak isn't on. Otherwise, recharging the device is as simple as replacing the powercell or plugging the device into a standard socket... (OOC: or whatever serves for power recharging in the SW universe... Maybe like those recharging pads they have for mobile phones?)
Finally, the material used in the construction of the suit will be partially changed, the bodyglove will instead use Shadowsilk and enhanced microfibre instead of the "mix of enhanced microfibre and a rubber-like material" as shadowsilk is a lighter material and does a much better job at dampening sounds. Plus, it will provide a passive level of stealth when the wearer doesn't have the cloak activated.
This armour also includes the MEV Katana standard (OOC: and also a small vibro dagger just because some operatives prefer a smaller, easier to wield blade over a sword... to each their own I guess ).
As the fundamental technology exists already, most of this is simply redesigning and tweaking what's already there. As a result, the time for this project to be completed could be as little as a month though, as with all things, unforeseen events can and do occur so in the interest of overestimating and getting a bigger R&D budget that way, I'm going to say 3 months.
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More or less the same as the CIS armour, including the MEV Katana. The only difference is some of the design aspects which I will detail here:
The small shield generator produces a 1 SBD shield and is much the same as the cybernetic implant except instead it's a shoulder mounted unit. The shield is overlaid underneath the cloaking field as a form fitting field.
The palms are fitted with sensors designed to both detect the shape of the weapon being gripped for the cloaking field to adapt to and with a shield projector to create a small localized, concentrated shield arc to absorb incoming blasts, effectively increasing the efficiency of the shield, giving it an equivalent 2 SBD used in this fashion.
- Expensive - This armour, like it's predecessors, is expensive to both produce and maintain and, as such, will only be issued to elite agents (people past RL3 or under special circumstances).
- Potentially the same as the CIS and the EX-2 (except minus the mental degradation properties through prolonged exposure?)
- While equipped with some level of protection, this is device is primarily used for infiltration and stealth rather than combat. The shield is not rated to stand up to a typical firefight and is meant to give the operative a chance to survive and escape in case the worst happens rather than slug it out.
- Incorporate into other ISIS issue armour
- Issue elite agents real lightsabres rather than MEV katanas
- Find a cheaper means of producing the armour to make it standard issue
- Add a self-destruct device in case of capture (OOC: though, honestly, I imagine the NR would have acquired a suit by now...)