NIF Contract Design: Modular Support Vehicle

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NIF Contract Design: Modular Support Vehicle

Post by Kane » 2010-03-07 01:26

Possible bases for the MSV design is the old PX-4 command vehicle, the NIF BUPC, or even the MDU.

The main difference is that we want a vehicle with maximum modularity this time. It should be as easy to reconfigure it as possible. Preferably it should be possible to simply unload one module and load another one, by binary lifter, an air transport, or even a jury-rigged lifting mechanism, and get going with a new mission profile in five minutes or less.

We want the following modules; theatre shield generator, command module, transport module with foldable passenger seats (don't forget belts and personal euqipment) and magnetic cargo hooks, EW suite (with full sensor rig and jamming equipment). It should be possible to later add an artillery module, a combat module, a special weapons module, and possibly a repair shop.

We would also like a front-fitted minesweeper, a rear-fitted lifter, and a rear-fitted minelayer, all which are to be detachable immediately by magnetic switch, or re-fitted within two minutes with proper lifting gear. Consider making these add-ons run on a droid brain, fully automated to reduce the skeleton crew.

The vehicle should have an armour rating of at least 200 RU, and a dual particle/energy deflector shield with a rating of at least 200 SBD. Consider the inclusion of backup shields and our new power overdrive technology. We require at least 8 multipurpose fire-and forget missiles, 4 remote controlled light anti-air/infantry weapons, and 1 heavy cannon. The vehicle must have adequate sensors, navigation and communications regardless of fitted module. The top speed must be at least 80 Kph, and with a turning radius of vehicle length or better. Operational range should be a minimum of 750 km. Keep air transport convenience in mind.

The vehicle is not required to be capable of underground passage like the BUPC, but it would be a welcome feature.

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Re: NIF Contract Design: Modular Support Vehicle

Post by Tom Saint » 2010-03-28 05:54

(haha guess i'm up first again)

Name/Type: MTV/ Modular Support Vehicle
Designer/Manufacturer: Tom Saint/NIF
Combat Role: Modular Support Vehicle
Crew: 0 (Skeleton), primary crew of 4, full crew dependant on module
Length: 19 meters
Propulsion: Tracks, semi articulated
Speed: 90 Kph
Shield Rating: 250 SBD
Hull Rating: 200 RU
Weapons: 1 Turreted heavy laser cannon, 4 class 4 composite beam laser turrets, 1 multi ordinance rack (4 launch points), modular unit’s weaponry if applicable.

Image: Still in the works

This vehicle utilizes two independent sets of tracks, based on those used in the MDU vehicle. Each track and motor set is mounted by a hydraulic pivot to the main chassis. The pivot allows the tracks to rotate as much as 30° left or right of inline with the chassis. The pivot system also includes an adjustable suspension system that allows the driver to change the ride height to better suit terrain or the action the vehicle is going through, including setting the chassis itself on the ground and tacking the weight off the tracks. This arrangement gives the MTV much greater maneuverability that a standard tracked unit of equal size. The main reactor is housed in an armored structure that hangs from the main chassis, between the track units.

Ahead of the main bed of the MTV is the forward mounted control cab which houses the vehicle’s droid brain and the four man primary crew. The droid brain is capable of operating the MTV on its own, but a living crew improves the vehicle’s effectiveness greatly. The main laser cannon turret is beneath the nose of the control cab but still has great enough traverse to cover the whole forward arc and most of the sides. The secondary composite beam turrets are distributed around the corners of the vehicle and one gunner controls the forward pair while another gets the rear pair. On the rear roof of the cab is the retracting ordinance rack which can hold and launch any four missiles at once. When retracted it is reloaded by hand by its gunner from a magazine of 12 rounds. They can range from simple concussion and proton rockets up to programmable fire and forget missiles and heavy rockets.

The front and rear bumpers of the MTV have dual action magnetic and mechanical clamps to accept a few interchangeable systems. For the front bumper there is the required mine clearing unit. This includes a ground penetrating radar to detect mines, a directional EMP emitter to disable them, a plow as wide as the MTV to scoop them out of the ground, and a light blaster to destroy them. Other front bumper units include a brace of plasma mining jets borrowed from the BUPC design and permit’s the MTV to operate underground, or an extra shield unit which boosts the MTV’s forward shield by 75 SBD.

The rear bumper unit can carry an automated minelayer unit with an integrated magazine of fifty mines, a lifting unit which combines a tractor beam arm from the All Terrain-Construction Transport with a mechanical lifting claw, or can be fitted with a bracket for an extended endurance fuel tank which increases the operating range from the standard 800 Km to 2400 Km. All bumper units are normally controlled by the MTV’s droid brain but can be overridden by the crew.

The entire vehicle behind the control cab is a single flat deck with several recessed clamps built into it. These are what holds the major modular units that the MTV employs. To bring a unit on board, the MTV’s deck is inclined from the front so that the rear edge touches the ground. A towline is then ran from the winch at the front of the deck to the modular unit and it is pulled onboard, clamped down, and the deck returned to level position. Removal is the same process in reverse and all the main modular units are fitted with recessed rollers to let them roll across the ground and the MTV’ deck. Any module can be brought onboard and secured in under 90 seconds, or much less if the module is delivered by air, and one can be removed in just 25 seconds.

The current main modules include:

Tac Shield Unit: 2 crew, 6000 SBD shield
This is the heaviest of the modules because it is crammed full of power generators to supply the shield. The top mounted projecting dish is capable of either creating a dome shaped shield half a kilometer in diameter and 300 meters tall or a straight wall 100 meters high and 4 kilometers across up to a max distance of 8 kilometers from the MTV. One crew member deals with positioning and balancing the shield while the other is continuously monitoring the generators.

Generator Unit: 1 crew
This module is almost identical to the Tac Shield unit except it doesn’t have a shield emitter. Instead it has even more power generating equipment and fuel storage onboard. This can supply power to anything on the battlefield, but specifically can be hooked up to a Tac Shield unit and will boost its shield power by 10,000 SBD. A max of three Generator units can be attached to a single Tac Shield.

Command Unit: 8 crew, adds 50 RU and 100 SBD to MTV’s base ratings
Already nicknamed the General’s Cage, this unit is a command and control bunker. For the sake of expediency and easy change over, almost all of its internal systems are taken from the PX-4 mobile command base, though some are upgraded and it incorporates a Battlefield Holographic Command Interface.

Carrier Unit: Crew: 5 gunners,
Weapons: 4 ball mounted dual blaster cannons, 1 turreted heavy laser cannon, 1 proton grenade mortar
Capacity: 32 troopers, 2 E-WEB, and two 74-Z speeders(or one INT-4 Interceptor); up to 350 tons cargo in lieu of troops.

The Carrier Unit makes the MTV into a highly effective infantry fighting vehicle. There are a dozen sets of vision blocks and sealable firing slits spaced around the Unit for infantry weapons to fire out of. The four dual blasters are arranged one per side(front, back, left, right) and give the vehicle excellent all around coverage when combined with the MTV’s base weapons. The top mounted heavy laser turret has 360° traverse and -8° to + 80° elevation with a level surface range of 7 Km. Combined with the base heavy cannon, an MTV with the Carrier unit can threaten most tanks and the roof turret’s elevation makes it effective in urban settings against hostiles in high rise buildings. Lastly, the proton mortar is controlled by the top turret gunner and gives the carrier’s infantry their own light artillery support. All weapons are fed by the carrier’s own generator which has its own fuel for 36 hours operation.

For actually deploying its troopers, the carrier unit has 2 roof hatches, 2 ramps on both the left and right side, and one large ramp on the rear. Apart from being carried by the MTV, the Carrier unit can be placed in a shallow ditch dug out by the MTV and will function like a pillbox with its own power supply and medium range comm gear.

Internally, there are folding troop seats along both side walls, the seats are deep enough to allow a trooper to sit comfortably with his backpack still on, and each seat has a four point, quick release harness. Along the center line there are two more rows of seats that are back to back and when not needed, fold away flush into the floor. For stowing their weapons, strips of ceiling above the seats have magnatomic adhesion so any weapon will stick firmly to it when a trooper presses his gun to the ceiling. To retrieve their weapon, a trooper just has to slide the weapon along the ceiling until most of it comes off the magnatomic strip, the edges of which are marked with striped paint. Lastly, there is a roof mounted traveling crane to move cargo pallets around with and the floor has dozens of magnetic cargo clamps.

Electronic Warfare Unit: Crew: 6, adds 30 RU to MTV base rating
Support Craft: 4 UAVs
Weapons: EM pulse generator

The EW Unit packs enough sensor and jamming gear to detect anything in the air up to 500 Km away. For scanning the surface, it has a telescoping platform on the roof that raises a battery of sensors up to 40 meters above ground level to enable it to see anything moving on land out to 26 kilometers distance. Its array of sensors includes basically everything in the arsenal, LADAR, magnetic, imaging infrared, millimeter wave radar, directional acoustic, and electro optical units are all on the platform as are IFF interrogators. Within the vehicle body are back ups for all those systems as well as seismic sensors, and roof mounted tachyon detection array and cronau radiation detector.

The EM pulse generator works very much like ordinary magnepulse ordinance except it is rechargeable and reusable. Upon detonation, it will overload and destroy any active electrical circuits within its effective blast radius. Unshielded or lightly shielded circuits will be affected within 100 Km of detonation, moderately shielded circuits are affected within 40 Km, and heavily shielded systems are only affected within 16 Km. As protection against a similar weapon, all the EW unit’s systems are heavily shielded by a web of ultra chrome fibers within the outer hull of the unit.

However, the primary capability the EW Units brings to the field are its 4 UAVs and the launcher carried on its roof. These UAV operate on a droid brain but also have a remote command override, allowing the operator back in the EW unit to take remote control of the UAV. Typically 3 of the UAVs carry a battery of sensors just like those on the unit’s sensor mast, but are of lower power because of the UAV’s size, but flying at 35Km altitude, the UAVs have a huge area of surface coverage. Their sensor data is sent back to the unit by a high bandwidth laser comlink with a backup encrypted radio link.

The forth UAV is set up to act as a data distribution unit, fitted with 200 dedicated laser transmitters and six receivers plus the encrypted radio back up like its sensor carry cousins. In practice, a compiled sensor view from all of the EW unit’s assets is sent up to the distribution UAV which then uses its lasers to send that data set to all NIF units within range that can accept laser transmissions. If there are more than 200 receivers within range, the UAV cycles its transmitters from unit to unit. It has enough bandwidth to service thousands of units with fresh data delayed by only a few seconds.

As the MTV is of nearly the same length as the SPMA, it is able to take on the same modular primary weapons as the SPMA with an adapter plate fitted to the MTV’s modular unit deck. For firing of the heavier SPMA weapons, the heavy turbolaser and ion cannon, the MTV must use its adjustable suspension and lower its chassis to the ground so that the weapon can be fully traversed without tipping the MTV.

Weaknesses: Tracked propulsion means it isn’t quite as quick or maneuverable as a repulsor vehicle. It is armored and shielded as good as heavy armor so its only real vulnerability on the battlefield would be the typical threats of artillery, air strike and orbital bombardment, though the last would be overkill to use on this.
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Re: NIF Contract Design: Modular Support Vehicle

Post by Tavish McFini » 2010-04-03 18:35

(OOC: Let's hope I give Tom some serious competition ;))

Purpose: Taking modular design one step further, the Bantha-class tank will help update and modernize the NIF's line of Main Battle Tanks, creating a vehicle that can be outfitted for a large variety of roles while always maintaining a powerful punch expected by MBTs.

Name/Type: Bantha-class Modular Support Vehicle
Designer/Manufacturer: Tavish McFini/NIF
Combat Role: Modular Support Vehicle
Crew: 5 (driver, primary gunner, commander, navigator/comms, secondary gunner) + extra crew from modules all of whom can fit in main compartment/turret up to a max of 10.
Length: 20 meters
Width: 8 meters
Height: 3 meters
Propulsion: Tracks
Speed: 86 Kph
Shield Rating: 300 SBD
Hull Rating: 250 RU
Default Weapons: 2 turret mounted heavy particle cannons, 4 miniaturized-MISS Model Ds with 2 on each side of the turret, 1 miniaturized-MIST mounted on center turret, missile launcher (carries 10 missiles) mounted on top of turret just in front of MIST.

Visual Description: http://images2.wikia.nocookie.net/__cb2 ... c_Tank.jpg (This is the idea, roughly. Obviously minus the symbols, add on the point-defense weapons and the modules as necessary. Equipped on the back is the Theatre Shield Generator. [OOC: Unfortunately, I don't have any image editing programs any more and my current computer is too... woefully crappy to be of any good to allow me to do such, well, that any my skills are teh crap for serious. If anyone could perhaps do me a huge favor an either edit the pic or make one for me, I'd be forever grateful!] )

Key design to this tank is accessibility and modularity. While heavily armored, reinforced access panels can allow quick access to critical systems such as transmission, drive terrain, reactor and other such systems to allow for a fast swap in the event any of them become damaged in battle, making for quick and efficient battlefield repairs (think US Sherman tank in WWII). The barrels of the tank's main gun are fully retractable, allowing for powerful recoil dampening and reduce the tank's size during transport.

The turret itself is also removable, allowing for fresh turrets to be fixed in the event of damage. This feature could also be used in the future to allow for a variety of turrets to be fitted to allow the vehicle to take on different roles on top of those from the fitted modules.

Four tracks move this fairly large vehicle and each track is on it's own independent pivot point allowing for travel over rough and uneven terrain. High grade suspension allows for smooth travel and assists in the accuracy of the weapon as the impact of bumps are minimized.

A turret sits atop the main chassis with a full 360 degree pivot. Two heavy particle cannons (similar to those on the Tank droid) makes up the tank's main punch. Both barrels are capable of being pitched independently and are removable to help facilitate repairs without the need to remove the entire turret. Auto-loaders feed the main cannon with AI controlling the reloading. The system can be overridden and loaded manually in the event of damage and the system is simple and easily fixed during resupplying of the ammo stores for the cannon. The Bantha-class holds enough ammo for 200 rounds per barrel. These rounds are of differing types including HEAT rounds, plasma rounds, fragmentation rounds just to name a few.

4 miniaturized MISS Model Ds use their heavy repeaters to independently track and target both ground based infantry, vehicles in the air and missiles though the miniaturized MIST is programmed to deal with missiles, proton bombs and other such ordinance targeting the tank or anyone in the immediate vicinity. The reasoning for using the Model D MISS' is to throw a hail of repeater fire rather at the enemy in hopes of pinning them down behind cover where other soldiers can perform a flank or otherwise be in a more advantageous position. Both point defense weapons (PDWs) systems are capable of being removed and replaced without the need to remove the entire turret as well.

The missile launcher carries a salvo of 10 concussion missiles and can fire on either ground or air targets. Like the barrels and the PDWs, the launcher is capable of being removed and replaced whenever necessary. This allows for a faster rearming by replacing the whole launcher than to load each missile with the launcher still attached.

The rear most section of the Bantha-class tank holds the reactor and shield generator which supplements the tanks already heavy protection. Angled armor plates help improve protection without adding more weight by otherwise fitting thicker armor.

The reactor is capable of feeding power to the point-defense systems, shields, main drive terrain and electronic systems such as comms, a powerful sensor suite that extends for 3000 Km in all directions. Thanks to the use of particle cannons, the excess energy that would have otherwise gone to powering a main, energy based gun, can go towards the powering of the modules, engine and shields.

Fitted immediately onto the rear of the turret is a magnetic clamp which will allow for the fitting of one module. Another set of magnetic clamps is located on the front of the vehicle and one more on the rear bumper below the other set of clamps.

The front module will typically be a minesweeper module which includes a ground penetrating sensor and reinforced front prow that applies pressure to the mines ahead of the tank to prematurely detonate them. The prow spans the entire width of the tank. Other front modules include a fore mounted shielded shield prow, adding to the front armor and shield, also being useful to ram through tank traps and other such obstacles.

The rear bumper clamp can carry either a mine-layer which operates either by droid brain or can be overridden by one of the crew members (driver, tank commander) or a lifting device capable of lifting up to three times the tank's weight off the ground. When the lifter is not in use or used in a towing capacity the tank's turret is still able to fully rotate however if the lifter extends above the main chassis, the rotation of the turret is reduced to 270 degrees (ie, it can't fire on anything behind it).

The rear magnetic clamp can also carry various modules with magnetic clamps located to the rear of that to house the mine-layer or lift. The tank is front heavy enough to not be visibly affected by the extra rear weight. This clamp will house the transport module, repair shop and medic station. These clamps will carry modules that carry/transport people and things or be usable as deployable things (like automated turrets, medic bases, repair shops, bunkers, etc.)

If a module is equipped on the rear magnetic clamp, the lift will not be able to be fitted to the rear bumper clamp but the mine-layer can still be fitted.

The last set of magnetic clamps on the rear of the turret will hold the theatre shield generator, command module, EW suite, artillery module and special weapons module. Generally these clamps will hold sensors, shields, weapons, communications and other modules that don't involve carrying people or storing things.

The interior of the tank already houses enough room to fulfill the crew requirements with modifiable stations (eg, a shield operating station could easily be converted to a communication station or a tactical display for commanders. Think of a computer going from word to excel.) The only exception to this are modules that transport a people or facilities to take on more than what could normally be carried (medic station, repair shops, troop transport, cargo transport).

Of special consideration, should different modules be equipped that might reduce the tank to below 80Kmph, the reactor will go into overdrive mode to offset the increased power drain and/or weight to allow the vehicle to retain a desired speed.

Finally, four smoke dispensers are located on each corner of the tank and can be deployed by either the driver or tank commander. The smoke will obscure vision and small chaff strips will also break up any missile locks (though this might not necessarily prevent the missile from hitting the tank.)

Modules:
All modules marked with an asterisk (*) are rear mounted and, as such, limit the ability of the turret to rotate. If equipped, the turret can only rotate 270 degrees.

Theatre Shield Generator - Adds 2 extra crew, slows vehicle by 5 Kmph, 8000 shield. The most energy intensive of all the modules, this module provides the tank and all within 2Km an extra level of protection. Because of this add-on, the tank does slow considerably but no extra power generators are necessary.

Command Module - Adds 8 extra crew. This module adds full CiC functionality to the tank by adding various sensors and communication arrays to the tank, allowing for generals to effectively coordinate and communicate to platoons, companies, regiments and squads. Slows tank by 2 Kmph.

*Transport Module - Allows for the transport of 32 troops in full gear plus 2 E-Webs and 1 speeder bike or 10,000 kg of cargo. 150 RU hull rating Folding seats with individual seat belts and magnetic cargo hooks allow for the transport of various goods and supplies. Slows tank by 1 Kmph. The transport module can be fitted with a variety of fitted small arms weapons and is armored enough to be used as a small bunker capable of withstanding small arms fire and even a few rockets. Firing ports allow those inside to fire out.

EW Suite - Adds 10 to the crew, slows tank by 3 Kmph. This suite allows the tank to intercept enemy communications more easily as well as provide a powerful set of sensor and communications jamming as well as other useful electronic warfare abilities. The module is fitted to the rear of the turret and is fairly distinguishable from other modules from the number of antennas and relay dishes that protrude from it.

Artillery Module - Adds 5 to the crew, slows tank 1 Kmph. The artillery module fits to the rear of the turret and comes with a turreted parabolic particle cannon capable of ranges of about 1400km, greater than that of the MAP but less than that of the HAP. All the ammunition for the cannon is also housed in the module itself with an auto-loader to cut down on space. The cannon is controlled by the crew. The cannon is able to rotate independently from the turret and is able to compensate for any rotation of the turret and movement of the tank thanks to advanced programming.

*Repair Shop - Doesn't add to the default crew to operate the tank but does slow the tank by 1 Kmph. The repair shop is fitted to the rear of the tank and is able to conduct battlefield repairs. Generally the rear mounted lifter is also affixed to this module and can be dropped at will in order to place a stationary repair shop wherever needed. Carrying a full wealth of repair tools, supplies and droids to facilitate battlefield repairs, this module will help the survivability of all Imperial vehicles on the field. The repair shop has a hull rating of 120 RU.

*M.A.S.H. - Doesn't add to default crew of the tank but does slow vehicle by 1 Kmph. Carries medical supplies, stretchers, medical droids and personnel to help conduct battlefield surgery. Can be deployed to create a stationary medical station. Powerful shock absorbers and inertial dampeners allow the inside of the module to remain almost completely motionless despite whatever terrain the tank may be going over. The M.A.S.H. has a hull rating of 120 RU.

*Auxiliary Weapons Module - Doesn't add to the default crew of the tank, does slow tank by 2 Kmph. The aux. weapons module is of special interest as it allows the tank to carry another weapon into the field. The module comes with it's own power generator, crew (generally 2-5 depending on weapon), sensors, communications and weapon. From AA to bunker turrets, this module can be dropped at will to provide a stationary gun turret in an advantageous position and then relocated when necessary to take up a new position. The module has a hull rating of 100 RU.

Some Aux. weapon modules include:
Quad-laser AA
SAM launcher
Artillery
Heavy laser cannons
Autoblaster
Heavy Repeaters

Ion Cannon Module - Adds 3 to the crew, slows Bantha-class by 3 Kmph. Fitted to the rear of the turret, this fits the tank with another weapon system to allow it to perform functions beyond it's normal parameters. A medium grade ion cannon will allow for the vehicle to engage enemy targets and disable them (making it useful for immobilizing repulsor vehicles). This ion cannon is, like the artillery gun, turreted on the turret allowing for independent tracking of enemy targets from what the main cannons are tracking.

Quad-laser Module - Adds 1 to the crew, slows Bantha-class by 1 Kmph. A turreted quad-laser cannon is fitted to the rear of the turret and used to more effectively engage enemy aircraft. Using fast yet precise motors, this module can track and shoot down A-Wings moving at top speed past the tank. Can be operated by an AI that is tied into the MISS and MIST systems to allow for the tracking of all aerial threats.

Weaknesses: Modules equipped to the rear of the Bantha-class itself will limit turret rotation. Lack of back-up shields. Particle cannons effectiveness diminished in presence of particle shields.

Proposed Upgrades: More efficient reactors, different turret types and weapons than what appears here as standard. More modules (such as sonic emitters to be used for more peaceful crowd controlling methods).

EDIT - Changed a couple of modules (in light of the OOC discussion), added to the proposed upgrades, added smoke dispensers.
Last edited by Tavish McFini on 2010-04-03 23:04, edited 2 times in total.
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Re: NIF Contract Design: Modular Support Vehicle

Post by Kane » 2010-04-03 19:22

How about working with this one? Anyway, nice to see we get more than one entry. Eval scheduled for later, dunno if we'll have more submissions.
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Re: NIF Contract Design: Modular Support Vehicle

Post by Nelen Cain » 2010-04-25 23:41

Name/Type: ARCA-2 NTSV (Navy Tactic Support Vehicle)
Designer/Manufacturer: Arianus-Cain OKB Ind./NIF
Combat Role: Modular Support Vehicle
Crew: 3 (Driver, Gunner, Commander) + additional crew for modules (Second gunner, comm technician atc.)
Length: 13.92 metres (45.7 ft)
Width: 3.46 metres (11.4 ft)
Height: 2.10 metres (6.9 ft)
Propulsion: Tracked
Speed: 65 kilometres per hour (40 mph)
Shield Rating: 230 SBD
Hull Rating: 245 RU / 55 RA (The vehicle is protected by passive and reactive armour)
Weapons:
2 dual-feed quick-rate laser cannons
2 grenade launchers
RTGW System (4 launchers)
Rocket Magazines - 8 rockets
1 blaster anti-infantry cannon
additional weapons can be installed

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The NTSV is a new Imperial armored vehicle designed to support tank and infantry operations, primarily in urban areas. Is a EMP immune.

The NTSV is based on the chassis of the well-known BUPC which is used in large numbers by the Imperial Army and has been manufactured under license by many other companies. The rear of the driver's compartment, at the front of the vehicle, has been raised, providing greater internal volume. A new mount is equipped with two dual-feed quick-rate laser cannons with a cyclic rate of fire of up to 600 rds/min and with a option of tilt for AA fire. A total of 9000 rounds of ready use batteries can be carried. The cannon can fire a wide range of fire modes including: High Explosive - Tracer (HE-T), Ion-Particles Energy Beam (IPEB), High Explosive Fragmentation (HE-FRAG) and Armor-Piercing - Tracer (AP-T). A blaster cannon is mounted coaxially with the main armament. A total of four launchers for the rocket-type guided weapon (RTGW) which can fire various types of warhead, are mounted on either side of the main armament. Reload of rocket launchers is possible only manually or automatically with the SUPPORT module.

To enable targets to be engaged under day and night conditions when the NTSV is stationary or moving, a computerized fire-control system is fitted. It uses proven elements from those fitted to the HAVw A6 Juggernauts series vehicles.

Rear of NTSV is equipped with a modular platform for the rapid exchange of prefabricated modules with universal coupling technology, all based on client requirements. Inside of rear section is Personal Carrier-module for 12 stormtroopers, which can be reduced if some other module is larger and need a double space for attach.

Modules

A.I. Module - is intended to replace live crew by A.I.

CIC Module - is intended like a Command vehicle for units management to the level of regiment. For mount is necessary to dismount the Personal Carrier-module.

MEDIVAC Module - is intended for a full-MEDIVAC level treatment for 24 soldiers. Fully A.I. automatized by droid-like integrated systems. For mount is necessary to dismount the Personal Carrier-module.

AIRBONE Module - is loaded with everything needed for a airdrop NTSV from the planet orbit to the ground.

SUPPORT Module - is equipped with an automated system&extended magazines for recharging NTSV missile systems, and adds additional power core which replenishes capacitors of shields and laser cannons.
For mount is necessary to dismount the Personal Carrier-module.

Shield Rating w/ Module: 400 SBD
Cyclic rate of laser cannons: till 900 rds/min (for 30s) / 1200 rds/min (for 15s)
Is possible launch to 18 rockets in one volley by rocket launchers
Rocket Magazines: 72 missiles

FRAG-MORTAR Module - is designed to complement NTSV weapons by two automated 300 mm mortars, mines have warheads with cluster munitions.
Magazine: 80 mines (320 if you dismount a Personal Carrier-module)
Rate of Fire: 2 mines/2,3sec

EMP Module - is designed to create the EMP pulse which make short circuit of all shields&droids within a radius of 2.5 kilometers.

MINE Module - is equipped with an automatic system for laying anti-personnel / anti-tank mines.
Magazine:
80 antipersonel mines
40 antitank mines

ARTILERY Module - is designed to provide an artillery support by a pair of missile batteries (capacity: 40 Multi-Drive Warheads per battery). Module includes two sets of warheads - one inside the battery launchers, ready-to-fire and one under the lauchers, which reloads automatically after the first set is fired out. Then both sets have to be reloaded again manually.
Last edited by Nelen Cain on 2010-04-30 23:31, edited 10 times in total.
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Re: NIF Contract Design: Modular Support Vehicle

Post by Kane » 2010-04-29 16:05

With three submissions in, we can begin eval as soon as I have time to go through them in comparative detail. I don't want to do a rush job of it, obviously. Like the base ship, this is a design which concerns the army, and as such I'd like army members to give their input as well. Additional submissions are still welcome.
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Nelen Cain
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Re: NIF Contract Design: Modular Support Vehicle

Post by Nelen Cain » 2010-08-25 10:53

What about this project? Is canceled or not?
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Kane
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Re: NIF Contract Design: Modular Support Vehicle

Post by Kane » 2010-08-25 12:00

Absolutely not, I'm just swamped with other things. I'd like to be as fair as possible when picking the design, which is a much more time-consuming process then simply flipping a coin. Sadly enough, we don't have a lot of R&D mods.
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Re: NIF Contract Design: Modular Support Vehicle

Post by Tom Saint » 2010-09-02 03:56

Wonder if we could start with an evaluation from the Army? Or maybe a poll of likes/dislikes/improvements from anybody in the Commentary thread?
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Re: NIF Contract Design: Modular Support Vehicle

Post by Kane » 2010-09-03 11:15

Didn't get much of a response in the other thread, but by all means, give it a shot.

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Re: NIF Contract Design: Modular Support Vehicle

Post by TyrAnazazi » 2011-06-14 02:01

Alright, as soon as we get the other stuff cleaned up, this will have at least some of my attention. So, please do not move!
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Nelen Cain
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Re: NIF Contract Design: Modular Support Vehicle

Post by Nelen Cain » 2013-06-25 09:08

So, this project is doomed to oblivion, I guess. Fortunately, we are funded by the state ... otherwise we would have gone to bankruptcy :D Damned state contracts :D
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Re: NIF Contract Design: Modular Support Vehicle

Post by Tavish McFini » 2013-06-25 14:17

I'm not sure... I will admit I've been neglecting my R&D mod duties but, by the same token, I have no authority to judge these entries either (seeing as to how I also entered the contest...)

Spyker or Jacen, since you two are, as of right now, the two ranking admin/mods of the board, care to take a gander and make a decision regarding whether or not we should scrap this or find a third-party judge?
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