Hanran Theocracy (Divergent Organization)

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Hanran Theocracy
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Hanran Theocracy (Divergent Organization)

Post by Hanran Theocracy » 2017-11-16 03:21

Hanran Theocracy

The Hanran Theocracy is a splinter or divergent state from the Phoenix Empire. The Phoenix Empire could be described as a technocracy. Whereas, the Hanran formed a theocracy built on philosophy. Despite its' name it isn't a theocratic entity though it does exhibit some characteristics. The core of their philosophy is the creation of an Empire for and of Humanity. They believe that humanity is the superior being in the universe. Both the Hanran and Phoenix Empire believe that humanity most evolve to retain and act upon their divine destiny. The philosophical difference lies in that the Hanran believe that it must be biological and theological. Whereas the Phoenix Empire is interested in mastering the universe via science and technology. The whole disagreement could be summed up as follows: Hanran believe humanity is divine in and of itself. That science and technology are tools and nothing more. Phoenix Empire (Kyokin) believe that that science/technology is divine and humanity should embrace follow and ultimately become divine.

Hanran Dynasty was responsible for the Theocracy's formation. This dynasty is a member of the same class that became the Kyokin. Whom formed the principles and founded the Phoenix Empire. Rather they and their supporters abandoned the reformation and began a philosophical journey. They determined that humanity was gifted by the cosmos with an indomitable will and a divine birthright. This birthright entitled Humanity and its descendants to rule the cosmos. To this end they meet at a remote planet of Phaedia. There they drafted the Articles of Theology. These articles, in short, stated that humanity would pursue its' divine right and punish those that barred their path with fire. They also drafted their new government which became known as the Hanran Theocracy.

Hanran Theocracy, is composed of branches with specific responsibilities. Ecclesiarchy are those that pursue, study and debate matters of theology and philosophy. They are also responsible for the internal policing. Administratum are the responsible for the bureaucratic needs. In short, the Administratum is the secular equivalent of the Ecclesiarchy. They are also in charge of the official military. The last branch is the Inquisition. The Inquisition fulfills judicial duties as well as other less than reputable undertakings. All three branches report to what was the Hanran Dynasty. The Hanran Dynasty no longer exists officially, they became the Imperial Doctrine. Which is really just a fancy title for the imperial family. The head of the family is the reigning Emperor/Empress of Humanity or "Divine-Emperor/Empress". Despite what most outside observers are lead to believe; the Hanran Dynasty succeeded in creating a zealous power-base that fanatically obeys them.
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Hanran Authority

Hanran Dynasty historically were a family that understood people's desire to believe in a cause greater than themselves. They despised the idea of creating a situation that empowered the masses. Even if the definition of masses where those that evolved beyond the base-human. Instead, they carefully crafted a society that encouraged a more religious perspective. Specifically their concept of "cosmic birthright" regarding humanity. Using this they managed to get a massive following among the core of humanity. In addition, they succeeded in converting their other vassals to buy into this philosophy. This resulted in the evolution of the Hanran. Hanran is a collective term for the genetically engineered sub-species of humans that were to be the Holy Warriors: Astartes.

However, the Kyokin discovered what the Dynasty was up to. Whereupon they initiated a devastating preemptive strike. The resulting war was used to justify their theology and create an hardened zealot backbone. These zealots were the Astartes who were subjected to the harshest fighting and the most grueling conditioning to the faith. The war of attrition ended with the Kyokin's first use of mass-produced powered mechs. "Mobile Suits" is what the Hanran called them. And these primitive nuclear powered platforms changed the battlefields in the Kyokin's favor. Rather than face the tribunal of the Kyokin, the Hanran Theocracy initiated a fighting withdrawal from Kyokin space.

Unfortunately, as the Kyokin's power grew the Hanran were forced further and further back towards the rim of the galaxy. Similarly their constant withdrawals placed a drag on their technological progress. This necessitated their quantity over quality approach to military philosophy. At present they are attempting to move their splintered remnants to consolidate in the greater galaxy next door: Excelsior. They are doing so for multiple reasons. However, the biggest is that it places significant distance between them and the Kyokin. Whereby the Kyokin must incur increasing costs to prosecute their punitive war. In addition, it allows time to regroup and re-assess their strategy. Furthermore, it allows them the opportunity to hopefully find a new stronghold to settle into. Lastly, ancient relics indicate that there is a part of humanity located here and possibly support.
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Who are the Hanran Theocracy

Hanran themselves are a offshoot of the baseline humans. In most of the textbooks they are referred to as Homo Sapien Invictus. Due to genetic engineering, they are physically larger and more powerful. The average male is roughly 2.4 meters tall. It is not uncommon for a male to weigh 136-200 kg. Their weight is due to the extremely dense muscle mass. Males toward the upper spectrum tend to also have cybernetic enhancements to both skeletal and muscular structures. Females tend to be shorter but average around 2.0 meters tall. Females also tend to be 25-50 kg less than males. Cybernetics are used by those that enter into the military under the Administratum. They compose roughly 25% of the overall population.

The majority of their population is composed of baseline humans. These are the same in every respect to those in the galaxy of origin: Excelsior. That said, there is no indication that the Hanran Theocracy is privy to that information. These people form the economic backbone. The Astartes may be the military elite but these people form the core. Without them the fleet, armies and operations would fail. The biggest thing to keep in mind is that these people are fanatical follows of the Emperor. A fact that can also be used to apply pressure to the nobles that form the Astartes. Baseline Humans are commonly involved in the Ecclesiarchy and Inquisitional branches. Hanran only hold the topmost levels and the Administratum.
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Hanran Theocracy Technology

Hanran technology is very different then the Kyokin, glaringly so. Where the Kyokin have pursued the bleeding edges of science; Hanran have lagged. Instead they have relied on having to make the most of more limited resources. The attritional fighting has had a lot to do with that. Or more accurately the running war that they have been fighting. Most of their technology in circulation is old or ancient captured Kyokin tech. However, some things are uniquely developed by the their own tech-priests. To them technology like most everything in life has religious connotations.

Tech-priests are a group of savants that serve to advance the children of the divine cosmos. To this end they are subject to the Ecclesiarchy; who oversee their work in accordance to doctrine. Tech-priests spend many hours pouring over old, captured, or recently divined data. This is done to try and glean or receive a revelation of an application or new approach. In addition, with the help of those that pursue theoretical science, they pursue innovative applications. The following is some of what has become approved and used extensively.

Bolt Weapons are a uniquely Hanran invention. Bolt weapons are not energy weapons but projectile. These weapons use contained electrothermal-chemical casings. Each casing holds a projectile, propellant and ignition device. The projectile can be varied for desired results. The propellant section can be made in several manners. The most common is a contained liquid that is catalyzed into plasma. Which is then directed into propelling the projectile at speeds up to 2km/s. The crude version uses a chemical propellant and a small plasma charge, as a primer for the main charge. Propellants are tailored for desired results. Ignition device is the source that catalyzes the reaction. The most common cartridge design uses an in-built or external piezoelectric 'primer' that catalyzes and starts the firing process. A mechanical device supplies the force for the discharge from the piezoelectric primer-cap. These are made as pistols, revolvers, shotguns, rifles etc. Bolt weapons are the most prolific weapons available. They are used to equip every level of military personnel. In addition, this technology is used for their 'budget' war machines and warships. The personnel weapons are made in three caliber types: small, medium and large. Small are under 5mm in bore. Medium are between five and ten. Large are ten to fifteen. The rounds are fired from a spring-magazine or electromagnetic-fed magazine depending on quality. Their war machines and warships use this weapon technology (13-508mm bores) as well. Point-defense are the smallest in bore.

Induction weaponry is the only mass accelerator technology used by the Hanran. Being mass-accelerator based the projectile itself can be varied: slug or induction. Induction weapons fire either a compressed ball of plasma or a bolt of molten and ionized material. These are quite comparable to Excelsior blasters in performance. Both of induction variations have a block of ammunition material (ferro-metallic) and a shearing breach. The breach on these shears off some material that becomes the projectile. The more complex type using an induction heating to create a ball of plasma. The simpler type uses induction to create a molten superheated projectile. Slug types are a more advanced form of bolt weapon essentially. The personnel induction-slug weapons are made in three caliber types: small, medium and large. Small are under 5mm in bore. Medium are between five and ten. Large are ten to fifteen. Slug types are fired from a spring-magazine or electromagnetic-fed magazine. These weapons are used almost exclusively by their Astarte elites. Their higher quality war machines and warships use the slug type weaponry. However, their best warships and war machines use induction type weaponry. The sizes are still classified by bore and are the same for these for as for the Bolt Weaponry.

Hanran also have a plethora of melee weaponry. The rarer (Astartes) weapons are monomolecular edged and pointed. These are ground with monomolecular edges and points. It isn't uncommon to have microscopic grooves that carry potent toxins to turn the slightest scratch into a death sentence. Astarte weaponry is forged from a metallic-ceramic alloy. Especially prized Astarte weapons have conductive inlays for enveloping energy fields. Baseline human troops are issued melee weapons made of cheaper materials such as high-carbon steel. The better equipped and lucky have carbide inserts in their weapons for edge and point material.

Hanran Armor

Technologically, they are much more conventional and less complex. Hanran armor tends to be more bulky and has noticeable differences in capabilities to the Kyokin. Hanran do not possess SITA, EMT or MERF technologies. In fact, the Ecclesiarchy declared all three technologies heresy of the first degree.

Instead their state-of-the-art control system relies on a series of neural nodes that detect muscular contractions and mimics it. This is done by having thousands of small needle-like sensors that puncture the skin. These needles read the contractions of the muscles and translate the movement to the computer chip in the armor. This system lacks the instinctive and instantaneous twitch of the Kyokin SITA. However, it is a much simpler and less costly system even if the resulting performance is sub-par comparatively. Ironically, the Ecclesiarchy and the Inquisition approved this cruder and medically risky workaround. It should be noted that permanent coma can result from unintended feedback. This system is known as the Muscular Interface Control System (M.I.C.S). An ocular tracking component can be integrated into the system, if installed in the headwear.

Their more advanced and newer system relies on a direct but monitored connection between the pilot's brain and the machine. This system utilizes cybernetics in the pilot for direct processing. Though it can provide astonishing performance there are issues with this system, namely adverse side-effects. This system is called after a part of the Eight Consciousnesses Theology: Alaya-Vijnana System (A.V.S). The most common side-effects of too deeply connecting with the A.V.S is loss of some bodily function. Though death or unrecoverable coma is not an improbable outcome of excessive use. Alaya-Vijnana System Mk.2 utilizes a separate nestled system to avoid risk to the primary pilot. Instead a fully-unlocked A.V.S is interfaced with a separate brain, usually a former ace-pilot. Under normal operation the nested system isn't active. However, when activated it takes full control of the machine while the primary pilot monitors. This allows for the full-potential of an A.V.S without risking the life or health of the primary pilot. These are only found among elite units. Pilots that agreed/volunteered to undergo the necessary surgeries for the A.V.S are social pariahs, in polite company. The repetitive and extremely risky surgeries, fatalities rather common, are ingrained with a psychotic streak. This psychosis is a primary side-effect of cutting into and splicing the A.V.S hardware to the nervous system.

The most basic form of armor is a flak jacket/vest. Flak jackets are soft armor made of layers of woven resistance materials with ability to attach plate to critical areas. Due to their construction these are cheap and easily mass produced, albeit marginally effective. Flak armor is similar in concept to ancient soft armor vests for use in low-threat environments. Flak vests are readily available to civilian populations and local militia units. Militias utilize the up-armored versions with fitted internal and reinforcing external plates. In addition, militia versions also incorporate life-support system integration capability.

Carapace Armor is a form of heavy personal armor. Carapace Armor is a four layer defense system. The base layer is a woven composite mesh. This is then layered over with overlapping scales of ceramic or plasteel (plastic-steel composite). This is then covered by another woven composite layer. Finally the large and rigid plates of armaplas or ceramite providing primary protection. Armaplas is a plastic-ceramic composite with a heat absorbing and good physical properties. Ceramite is a ceramic-metallic based composite that is extremely hard and conducts almost no heat. Carapace armor may have limited integration of force-assist systems. It is essentially a heavier and more robust but very similar to Clone Trooper or Stormtrooper armor. This can be acquired on the civilian market with reduced protection. Military full-body versions have an integrated life-support system.

Astartes Armor, is the primary completely enclosed armor used by the military elite: Astartes. Astartes members are all Homo Sapien Invictus. The armor is composed of many layers for protection and many integrated systems for functionality. The primary protection is from thick ceramite plates. In addition to the primary plates, there are underlying layers of armaplas scales and flak-mesh. This armor is built with powerful synthetic musculature that syncs with the wearer. This allows the user to react and move as they would normally. Astartes Armor is also noted for its variety of sensors and HUD. In addition, the armor is designed to be EMP resistant at a basic degree. Zero-G and descent braking thrusters are standard on the armor. However, mobility packages (repulsor-packs, rocket-packs and jetpacks) are not installed as a normality. Astartes Armor serves as the base for the more powerful and larger Centurion and Praetorian heavy powered armors. Astartes Armor is not generally made in models compatible with baseline humans. Though there are known exceptions, Inquisition mostly. Astartes Armor is as expected very similar in size to the Hanran, 2.5 meters tall.

Praetorian Tactical Dreadnought Armor was originally based on studies conducted of Astartes Armor. Praetorian utilizes a very strong endoskeletal system upon which an exoskeleton of armor is fixed. Motivating the internal skeletal structure are very powerful bundles of synthetic muscle. The armor is composed of formed heavy gauge ceramite and plasteel composite plating. Praetorian utilizes the same basic standard of systems as Astartes Armor but better quality. It also incorporates more substantial life support systems. The inclusion of additional sensors significantly improve the combat and operational efficiency of the Praetorian armor: radiation monitors, biological detectors and self-diagnostic scanners. Lastly, sophisticated targeting and tracking capabilities are standard. Due to its design and manufacture it is exceptionally well suited to cramped quarter fighting and as a mobile heavy weapons platform. Praetorian Armor is very similar to Imperial (NIF) Darktrooper armor though notably less advanced. However, there are some notable differences. Praetorian Tactical Dreadnought Armor is specialized for a role. There is less general capability compared to a Darktrooper MkIII suit. Furthermore, it is less mobile compared to Darktrooper MkIII due to the lack of standard issue repulsor-packs, rocket-packs or jet-packs. Praetorian Tactical Dreadnought Armor is approximately three (3) meters tall.

Centurion Warsuit Armor are larger and more powerful then Praetorian Tactical Dreadnought Armor. This type is designed to act as a bipedal tank capable of firepower support or to breach fortresses. These are designed with extremely thick ceramite-plasteel-armorplas ablative armor. The purpose of these are to provide a hard hitting answer to Kyokin Jotunn platforms. Centurions are not particularly mobile. They are in practice and design a bipedal battle tank. These do not have an Excelsior equivalent. Centurions are able to fight against Kyojin in squad tactical units. Centurions exist in a wide variety of specialized variants. The most common are assault, fire-support, siege and close-quarters. Assault favor a balanced mix of ranged and melee capability. Fire-support Centurions are walking artillery. Siege types are either slaved to large siege guns or utilized for mine-operations. Close-quarters types are optimized for melee and short ranged fighting. Centurion Warsuit Armor is 4.5 meters tall.

Princep Dreadnought Armor is a seven (7) meter tall armored platform of the Hanran military machine. Princep armor is outfitted to fit a specific role: anti-vehicle, anti-infantry etc. The Princep Dreadnoughts are generally boxy and bulky looking from the significant armor and structural needs for the weapons. These dreadnoughts are exceptionally expensive to produce and maintain. The loss of one of these is problematic for any Hanran commander. This is partially due to the nature of the platform. Most of those that pilot a Princep armor are entombed within using stasis technology. When needed the pilot is awakened and controls the machine via a droid-brain interface. Which allows the Princep Dreadnought to be piloted as an extension of their own body. Many of these entombed pilots possess centuries worth of experience. Tactically they operate as heavy bipedal armor (tanks). In terms of strategy they are used for dire conditions or high priority offensives. That said, Princep Dreadnought Armor is old and relatively obsolete design.

Legatus Dreadnought Armor is the more modern replacement for the Princeps Dreadnought Armor. Legatus doesn't use an critically injured and entombed pilot. Instead the Legatus uses a A.V.S Mk2 system for the control. Legatus types were designed as a heavier derivative of the Centurion. This allows the tactics and doctrines for the Legatus to be more flexible. These are usually humanoid and roughly twice the height and bulk of a Princep (~14 m).

Lastly, the Hanran do have blueprints for Kyojin equivalents. However these machines are extremely rare and almost nevery seen except for defense of strategic worlds in the early years of the rebellion. They call their machines Strategos and are noticeably cruder than the Kyokin's equivalents. That said, the Hanran have a preference for using these assets very sparingly. According to intelligence, there are twenty Hanran Strategos remaining. Ten are scout types. Three are heavy and the other two are medium or support. Strategos however, are not designed for void combat. These are planetary based weapons for mass destructive potential.
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Hanran Formations

Hanran Armory is noticeably less technologically sophisticated. This is due to their approach of use a lot of it and keep it simple. To this end they use the largest clone and natural-born baseline human armies. These soldiers are equipped with just enough to do something useful and in mass. Their elite are equipped with more sophisticated but still simplified weapons. As even their elite troops are heavily reliant on artificial inflation of birth/maturation rates. In short, their fight with the Kyokin is one of attrition. This has affected how they approach war and the technologies they use.

The Guard are the most numerous and composed of baseline humans. Home Guard units which are local militia. Astra Guard are the standing army divisions. Home Guard are equipped with reinforced flak jackets and locally produced weaponry. For both Home Guard and Astra Guard they are both issued small caliber bolt rifles. Astra Guard have carapace armor. In addition, Astra Guard usually have access to better overall supplemental equipment. Guard are equipped with a standard dagger or sword bayonet using high carbon steel. They are lucky it has inset carbide edges and point. Both Home and Astra have access and field armored and support divisions, in addition to their excessive infantry numbers. Combined the Home and Astra Guard are the first response to attack. As their equipment shows they are considered expendable meat shields. If natural birth rates aren't up to par, the Ecclesiarchy will condone a sanctioned pariah-founding of baseline humans. In other words a mass cloning with accelerated growth characteristics.

Astra Astartes are the elite of the Hanran Theocracy. They are equipped with their most advanced equipment, armor and weapons. Their squads are equipped with Astarte-Class Armor. This armor was developed specifically for them. In addition to that they also use Centurion, Princeps and Legatus Armor. The standard issue weapons for them are slug-firing large caliber rifles and medium caliber sidearms. These weapons can be bolt weapons or induction. The choice is often based on veterancy, specialization and a myriad of other factors. Melee weapons tend to monomolecular blades with vibration enhancements. Rarer melee weapons have energy conductive inlays to create enveloping energy fields. The energy field is usually a repulsor field specifically calibrated for a shearing effect on the molecules of the opponent's body or armor.

White Imperial Knights are the absolute elite. They are also the sole discretion and command of the Imperial Family. Or more specifically, the Divine-Emperor would be that person. They exist to protect the Imperial Family, its' will and its' Divine Doctrine. These soldiers are based on the Homo Sapien Invictus. Instead they are grown and engineered at the behest of the Emperor. As such, the White Imperial Knights are the only true exception to the Ecclesiarchy's distaste for cloning and genetic engineering. The absolute best equipment, wargear and assets are given to the White Imperial Knights. Given their status the White Imperial Knights have the highest command priority, second only to the Divine-Emperor.

Astra Titanica Cybernetica is a militaristic tech-priest order that focuses on war-machines. They are unique in terms of the military structure due to their independence from the normal chain of command. The normal chain has Astra Astartes with the highest command priority. However, that is not true for the Astra Titanica Cybernetica. Instead they are an independent group that answers specifically to the Imperial Authority: Emperor/Empress. There are two wings: Astra Titanica and Astra Cybernetica. It was this group that was responsible for the A.V.S and M.I.C.S development. This was possible due to their falling outside the direct influence of the Ecclesiarchy and the Inquisition.

The Astra Titanica wing develops and operates the large war-machines of the Titanica Legio. These war machines range in size from Knights to Imperator-Class Titans. Knights are the smallest at approximately nine-meters (9m) in height. Tactically, they are used as skirmishers or in small-scale deployments. Specifically, deployments that don't justify the risk of the more costly and powerful types. Warhound Light Titans are the smallest true Titan at fourteen (14) meters in height. Warhounds are used to counter Jotunn and light Kyojin. These are the ambush and combat-scouts. Warlord Battle Titans are the main backbone of any Titanica Legio. These war-machines are thirty-three (33) meters tall. These are a prime example of the Hanran military philosophy: If you don't have the best equipment make what you got harder to kill. In operational terms the Warlord Class is used for pushing or holding a strategic line. Imperator-class Titans are mobile fortresses rather than bipedal war-machines. These wouldn't be out of place reinforcing a key battlefront, planetary defense installation, critical/major offensive etc. Imperator-Class varies in size and overall power: ~55-110 meters. They may or may not have a dorsal castle construct.

The Astra Cybernetica wing controls and develops drone and other cybernetic forces. These forces include drones used for combat. They are responsible for the creation, maintaining and use of the lobotomized cybernetic warriors fielded. These warriors are essentially organic battle droids and quite expendable. A lot of these warriors are failed Astra Astartes legionnaires.
Last edited by Hanran Theocracy on 2018-01-15 02:56, edited 8 times in total.

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Re: Hanran Theocracy (Divergent Organization)

Post by Hanran Theocracy » 2017-11-16 05:56

Hanran Fleet

Hanran do not have a fleet that is directly comparable to the Kyokin. That said, their fleet is much more on par with the Hyaksho Unions and under par to the Excelsior Galaxy parity. Hanran fleet is composed of older designs and concepts that make it appear almost like a evolutionary display.

Their fleet's backbone is composed of designs derived from the ironclad concept. Ironclad concept is the idea of maximizing armor and firepower at the expense of mobility and maneuverability. These vessels rely on extremely thick armor primarily. Armor thickness is measured in meters and abnormally so. Ironclads exhibit stronger than normal structural skeleton, courtesy of the design requirements. Their hull classifications follow the same as the Kyokin. However, their lack of overall resources restricts their ability to produce capitals. Armament is usually kept in turrets for larger hulls. In smaller hulls, larger than normal guns are kept in broadside configurations. The alternative to guns are extensive launch tubes for missiles or torpedoes. Their ships utilize shields but they are strikingly below par. Instead as mentioned, their extremely thick armor system is used for defense.

The armor system itself is composed of several parts. Which may or may not include all the following: composite armor, ablative armor, reactive armor and slate armor. Composite armor is composed of multiple layers of differing materials to achieve protection. This is the cheapest and most common. Composite armor provides mediocre attributes across the board. Ablative armor dissipates energy across its mass reducing the penetration. This can be designed for energy or kinetic weapons. Attempts at both energy and kinetic resistant ablative armor are mediocre at best. So most ships that use ablative use alternating layers for energy and for kinetic. The standard is four layers to form an acceptable defense system (E-K-E-K or K-E-K-E). Reactive armor dissipates the energy using material composition. Reactive armor is almost exclusively used against physical (projectile) attacks. Energy resistant reactive armor has not been proven acceptable for mass deployment or economy. Slate armor is a framework used to prematurely detonate incoming missiles or torpedoes. It is a really old technology that is often a battlefield 'upgrade'. Slate armor is a cheap or ghetto enhancement as it is little more than a lattice frame of panels attached via brackets.

It should be noted that the Hanran do not use the same technology as the Kyokin. Hanran armaments are noticeably less sophisticated technologically but very robust in design. Their top line ships are equipped with mass-accelerator weaponry and launch tubes. However, that isn't the case for the majority of their ships. The most common weapons employed are large scaled bolt weapons using a electrothermal-plasma principle. Missiles are solid-fuel types with thermofusion warheads. Thermofusion warheads are large scale thermal-detonators.

Their doctrine is based on coming in towards the opponent in a zig-zag pattern. This is to allow for broadsides to fire while presenting the heavily armored prows. If desired and within range the missile tubes open and fire a salvo as the bow crosses the opponent. Usually the tubes are recessed into heavily armored ports. Once close contact is made the engines go to full ahead for a burst of speed. At this point the enemy is rammed with the ram protruding from the bow. The bow is designed to 'break off" should the stress reach a critical point to avoid damage to the equipped ship. This puts their fleet well within range for a brutal melee. Once close the Hanran utilize boarding actions to take control or destroy enemy vessels. That said, their overall military philosophy can be summarized as quantity over quality.
Last edited by Hanran Theocracy on 2018-01-15 04:15, edited 1 time in total.

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Re: Hanran Theocracy (Divergent Organization)

Post by Hanran Theocracy » 2017-11-17 10:46

Hanran Ground, Space and Aerial Doctrine

The Hanran have developed a number of strategies to deal with Kyokin threats. This has been their longest and most tenacious opponent; compared to the handful of xeno species encountered by either. Those species were either wiped out directly or by collateral in their ongoing centuries long war.

Ground combat and boarding actions are a pivotal point. Due in part cause of both energy and physical personal shields, melee has become a priority. As these shields have a mitigating effect on conventional firepower before considering personal armor. The other most important factor for the rise of melee combat was the requirements of taking or defending territory. Ranged fighting or heavy reliance on such leaves too many variables against armies with means of mitigating. Hanran combat doctrine has four main phases. The first phase is the positioning or "appraising" stage. During this stage forces are testing each other and working into or out of positioning. The second phase is the firing or range-combat. During this phase troops exchange fire and attempt to capitalize on opportunities that present themselves. This would include what gains or loses result from consolidation during the second phase. Third phase is the close-quarters or melee. During this stage Hanran troops will initiate physically forcing contention for the territory. Fourth and final phase is the mopping up and securing your own position. The process then repeats as needed.

Aerial and space born equivalent combat is also vital. They view aerial assets as a supporting force. To this end they utilize superiority fighters, gunships and bombers. This doctrine is fairly standard. Establish air-superiority, utilize gunships for close support and deliver heavy ordinance with bombers. Ships will enter atmosphere if risk is acceptable and proceed with troop dropping or orbital strikes. Only ships up to the battlecruisers can enter atmosphere. Vessels that are heavier execute operations from low orbit.

During space combat the view of combat is different. In space combat it starts with the phases related to ship-to-ship. Simultaneously, fighters immediately initiate the first phase, space superiority. If that is not possible over the entire area, then at least among the Hanran fleet. If superiority is not able to be gained even within the fleet formation; withdrawal becomes advisable. With phase one complete, gunships initiate light to medium assault actions on targets of opportunity. If outfitted, gunships will assist with the Phase One aka superiority. Phases 2-3 are precision and brute strikes by fighters, gunships and bombers. Phase-4 relates to the use of transportation of troops onto enemy vessels. This can be done with dedicated boarding or landing craft.

During boarding the general order of fighting is as follows. Boarders secure the entry points and push into the main core of the enemy ship. From there the goals are the Command Bridge, key systems and retention of the entry points. The entry points must be retained for both reinforcement or retreat. If defending against a boarding operation it is the reverse. Defending force must immediately secure the command-center, key systems and assault entry points. In order to do this security of the bridge is paramount. From there the captain may choose to temporarily turn off gravity or life-support. To help disorient the attackers and their defense of entry points or ability to push an advantage.

Ship to ship combat is executed based on the ship hulls. Frigates and Destroyers, stock configuration, rely heavily on their oversized broadside batteries. Either can be found with a spinal mounted battery and reduced broadside. The third option relies on missile options fore and aft. Broadside options are changed to spatial charges. Frigates and Destroyers use their relative speed to close distance and perform first a head on run then rely on broadside armament to finish. Cruisers, and variants, utilize spinal and ventral batteries for opening shots. If long-ranged configurations most of their armament is in the spinal or ventral mountings. If close range configurations, they use the longer ranged spinal/ventral armament to fire while closing. Once in range these brawler cruisers rely on devastating broadsides while orbiting the target. Battlecruisers are the same as cruisers in overall use. The difference is they engage further out usually. Battleships and heavier are exclusively long-range or close range types. Close range aka brawlers close and deliver broadsides. Long-range types engage at extended range and attempt to snipe opponents. Approaches are done on a zig-zag course to maximize evasion.

In general, their combat doctrines can be summarized as quantity over quality. Though that is not exactly accurate when the more elite forces such as White Imperial Knights or Astartes are involved.

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